In one room you can escape through a door in the upper-left corner by pressing up, but another room with an exit in the same place will require you to press left to get out. Even worse, it's never quite clear what the results of your actions will be. But to avoid the Green Witch, you'll press up, left, space bar, left, and so on. You can avoid the Red Witch, say, by pressing up, right, space bar, right, and so on. For instance, a number of rooms in the castle (see company line for plot overview) are mirror images of places you've been before. The game has other flaws besides its grossly outdated gameplay. One-finger at an arrow key, then sit back and watch the results. We're not talking real-time interaction here. In the end, this means that the game must be played systematically as a process of elimination in any given situation, you must press each key until you find the correct one. If you guess correctly which key to press, the video sequence continues to play until you're given the next unforgiving chance to "interact." If you don't, it's certain death and you start all over again. In these games, and in Brain Dead 13, an animated sequence is played and you have a fraction of a second to press one of the arrow keys or the spacebar. It's immediately obvious that Readysoft, the game's designers, were involved in the translation of the PC versions of the 1980's coin-op favorites, Dragon's Lair and Space Ace.
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